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ProcrastinationLand Cheat Codes - Playstation 2 - Madden 2002Cheat Codes: All Madden Cards Player Cards When you play one of these cards during gameplay, your player will get a ratings boost. There are three different versions: Bronze, Silver and Gold. Bronze gives your player a 25% ratings boost for a single play, Silver gives him a 25% boost until the end of the quarter and Gold gives the boost until the end of the half. Card Player 1 James Allen 2 Marcus Robinson 3 Brian Urlacher 4 Corey Dillon 5 Takeo Spikes 6 Peter Warrick 7 Sam Cowart 8 Rob Johnson 9 Eric Moulds 10 Mike Anderson 11 Brian Griese 12 Ed McCaffrey 13 Trevor Pryce 14 Rod Smith 15 Courtney Brown 16 Tim Couch 17 Wali Rainer 18 Mike Alstott 19 Derrick Brooks 20 Warrick Dunn 21 John Lynch 22 Keyshawn Johnson 23 Warren Sapp 24 David Boston 25 Jake Plummer 26 Frank Sanders 27 Darren Bennett 28 Doug Flutie 29 Rodney Harrison 30 Freddie Jones 31 Junior Seau 32 Derrick Alexander 33 Donnie Edwards 34 Tony Gonzalez 35 Eric Hicks 36 Marvin Harrison 37 Edgerrin James 38 Peyton Manning 39 Mike Peterson 40 Mike Vanderjagt 41 Dexter Coakley 42 Raghib Ismail 43 Emmitt Smith 44 Jay Fiedler 45 Oronde Gadsden 46 Sam Madison 47 Brock Marion 48 Lamar Smith 49 Jason Taylor 50 Zach Thomas 51 Hugh Douglas 52 Chad Lewis 53 Donovan McNabb 54 Corey Simon 55 Jeremiah Trotter 56 Troy Vincent 57 Jamal Anderson 58 Ray Buchanan 59 Shawn Jefferson 60 Jessie Tuggle 61 Jeff Garcia 62 Terrell Owens 63 Bryant Young 64 Jessie Armstead 65 Tiki Barber 66 Kerry Collins 67 Ike Hilliard 68 Jason Sehorn 69 Michael Strahan 70 Amani Toomer 71 Tony Boselli 72 Kyle Brady 73 Mark Brunell 74 Kevin Hardy 75 Keenan McCardell 76 Jimmy Smith 77 Fred Taylor 78 Wayne Chrebet 79 Victor Green 80 Mo Lewis 81 Curtis Martin 82 Vinny Testaverde 83 Desmond Howard 84 Johnnie Morton 85 Robert Porcher 86 James Stewart 87 LeRoy Butler 88 Brett Favre 89 Ahman Green 90 Antonio Freeman 91 Darren Sharper 92 Eric Davis 93 Mike Minter 94 Muhsin Muhammad 95 Wesley Walls 96 Drew Bledsoe 97 Terry Glenn 98 Ty Law 99 Willie McGinest 100 Lawyer Milloy 101 Greg Biekert 102 Tim Brown 103 Rich Gannon 104 Charlie Garner 105 Andre Rison 106 Tyrone Wheatley 107 Charles Woodson 108 Isaac Bruce 109 Marshall Faulk 110 Torry Holt 111 Orlando Pace 112 Kurt Warner 113 Aeneas Williams 114 Elvis Grbac 115 Qadry Ismail 116 Jamal Lewis 117 Ray Lewis 118 Michael McCrary 119 Jonathon Ogden 120 Shannon Shape 121 Matt Stover 122 Rod Woodson 123 Champ Bailey 124 Stephen Davis 125 Bruce Smith 126 Jeff Blake 127 La'Roi Glover 128 Joe Horn 129 Ricky Williams 130 Shaun Alexander 131 Cortez Kennedy 132 Levon Kirkland 133 Marcus Robertson 134 Anthony Simmons 135 Shawn Springs 136 Ricky Watters 137 Jerome Bettis 138 Jason Gildon 139 Kordell Stewart 140 Dewayne Washington 141 Blaine Bishop 142 Eddie George 143 Jevon Kearse 144 Steve McNair 145 Samari Rolle 146 Frank Wycheck 147 Cris Carter 148 Daunte Culpepper 149 Robert Griffith 150 Randy Moss Historic Players Having an historic player Card will unlock that superstar of yesteryear for use in the Free Agent pool. Once you unlock an historic player, you can sign him to your team. Card Player 151 Carl Banks 152 Bill Bates 153 Jerome Brown 154 Jim Burt 155 Keith Byars 156 Dwight Clark 157 Gary Clark 158 Roger Craig 159 Richard Dent 160 John Elway 161 Boomer Esiason 162 Jumpy Geathers 163 Kevin Greene 164 Dan Hampton 165 Rodney Hampton 166 Tim Harris 167 Ken Harvey 168 Craig Heyward 169 Jay Hilgenberg 170 Merril Hoge 171 Keith Jackson 172 Rickey Jackson 173 Joe Jacoby 174 Pepper Johnson 175 Brent Jones 176 Seth Joyner 177 Jim Kelly 178 Jim Lachey 179 Steve Largent 180 Dexter Manley 181 Charles Mann 182 Dan Marino 183 Wilber Marshall 184 Clay Matthews 185 Jim McMahon 186 Karl Mecklenburg 187 Matt Millen 188 Art Monk 189 Joe Morris 190 William Perry 191 Tom Rathman 192 Barry Sanders 193 Phil Simms 194 Mike Singletary 195 Jackie Slater 196 Pat Swilling 197 Steve Tasker 198 John Taylor 199 Herschel Walker 200 Steve Young Cheat Cards These cards can be used during gameplay to provide a boost or advantage to your team. The higher the Card's value, the better or longer the cheat will be. There are three versions of every card--bronze, silver or gold. They are listed as B,S, and G below. Card Cheat Result 201 1st and 5 B: Yards needed for first down is 5 for one playS: Yards needed for first down is 5 for one quarterG: Yards needed for first down is 5 for one half 202 1st and 15 B: Yards opponent needs for first down is 15 for one driveS: Yards opponent needs for first down is 15 for one quarterG: Yards opponent needs for first down is 15 for one half 203 5th Down B: Get five downs instead of three for one set S: Get five downs instead of three for one quarterG: Get five downs instead of three for one half 204 3rd Down B Your opponent gets only three downs for one setS: Your opponent gets only three downs for one quarterG: Your opponent gets only three downs for one half 205 Human Plow B: Broken tackles increase by 25% for the gameS: Broken tackles increase by 50% for the gameG: Broken tackles increase by 75% for the game 206 Super Dive B: Defensive diving distance increases by 25% for the gameS: Defensive diving distance increases by 50% for the gameG: Defensive diving distance increases by 75% for the game 207 Da Boot B: Unlimited field goal range for a single playS: Unlimited field goal range for a quarterG: Unlimited field goal range for a half 208 Tight Fit B: The opponent's field goal uprights become narrow for one playS: The opponent's field goal uprights become narrow for one quarterG: The opponent's field goal uprights become narrow for one half 209 Da Bomb B: Unlimited pass range for one playS: Unlimited pass range for one quarterG: Unlimited pass range for one half 210 Lame Duck B: Opponent throws only lob passes for one playS: Opponent throws only lob passes for one quarterG: Opponent throws only lob passes for one half 211 Mistake Free B: Unable to fumble or throw an interception for one playS: Unable to fumble or throw an interception for one quarterG: Unable to fumble or throw an interception for one half 212 Fumbilitis B: Opponent's fumbles increase by 25% for the gameS: Opponent's fumbles increase by 50% for the gameG: Opponent's fumbles increase by 75% for the game 213 BINGO! B: You will intercept the ball 25% more on defense for the gameS: You will intercept the ball 50% more on defense for the gameG: You will intercept the ball 75% more on defense for the game 214 Unforced Errors B: Opponent fumbles whenever he tries to juke for one playS: Opponent fumbles whenever he tries to juke for one quarterG: Opponent fumbles whenever he tries to juke for one half 215 Mr. Mobility B: Your quarterback can't be sacked for one playS: Your quarterback can't be sacked for one quarterG: Your quarterback can't be sacked for one half 216 Extra Credit B: You get two extra points for every interception and one extra point for every sack.S: You get three extra points for every interception and two extra points for every sack.G: You get four extra points for every interception and three extra points for every sack. 217 Touchy B: Opponents' penalties increase 50% for one playS: Opponents' penalties increase 50% for one quarterG: Opponents' penalties increase 50% for one half 218 Bad Spot B: Ref spots the ball 1-2 yards short (for opponent) on one playS: Ref spots the ball 1-2 yards short (for opponent) on one quarterG: Ref spots the ball 1-2 yards short (for opponent) on one half 219 Toast B: Your ability to get open increases by 25% for the gameS: Your ability to get open increases by 50% for the gameG: Your ability to get open increases by 75% for the game 220 Jam B: Your ability to jam an opponent's WR increases by 25% for the gameS: Your ability to jam an opponent's WR increases by 50% for the gameG: Your ability to jam an opponent's WR increases by 75% for the game 221 Pocket Protectors B: Your pass blocking improves by 25% for the gameS: Your pass blocking improves by 50% for the gameG: Your pass blocking improves by 75% for the game 222 Penetration B: Your penetration on defense improves by 25% for the gameS: Your penetration on defense improves by 50% for the gameG: Your penetration on defense improves by 75% for the game 223 QB on Target B: Your quarterback's accuracy is 100% for one playS: Your quarterback's accuracy is 100% for one quarterG: Your quarterback's accuracy is 100% for one half 224 Coffin Corner B: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one playS: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one quarterG: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one half 225 Wind Gust B: The wind will boost your field goal kicks for one playS: The wind will boost your field goal kicks for one quarterG: The wind will boost your field goal kicks for one half 226 Hands of Glue B: Your team's receieving ability will improve 25% for the gameS: Your team's receieving ability will improve 50% for the gameG: Your team's receieving ability will improve 75% for the game 227 Hands of Stone B: Your opponent's receieving ability will decrease 25% for the gameS: Your opponent's receieving ability will decrease 50% for the gameG: Your opponent's receieving ability will decrease 75% for the game 228 Couch Potato B: Your opponent's fatigue increases for 25% for the gameS: Your opponent's fatigue increases for 50% for the gameG: Your opponent's fatigue increases for 75% for the game 229 Time Out B: Unlimited timeouts for the quarterS: Unlimited timeouts for the halfG: Unlimited timeouts for the whole game 230 Ouch! B: Your opponent's injuries increase 25% for the gameS: Your opponent's injuries increase 50% for the gameG: Your opponent's injuries increase 75% for the game 231 Worker's Comp B: You get points if your player gets injured in the quarter the Card is played.S: You get points if your player gets injured in the half the Card is played.G: You get points if your player gets injured in the game the Card is played. 232 Passerby B: Your quarterback can throw the ball once he's crossed the line of scrimmage for one playS: Your quarterback can throw the ball once he's crossed the line of scrimmage for one quarterG: Your quarterback can throw the ball once he's crossed the line of scrimmage for one half Stadium Cards Getting one of these cards will unlock a Stadium for selection. Card Stadium 233 Super Bowl XXXVI 234 Super Bowl XXXVII 235 Super Bowl XXXVIII 236 Super Bowl XXXIX 237 Aloha Stadium 238 Old Redskins Stadium 239 Old Oakland Stadium 240 Old Houston Stadium 241 Old Pittsburgh Stadium 242 Old Denver Stadium 243 Tiburon Stadium 244 EA Sports Stadium 245 Dodge City Stadium 246 Nile High Stadium 247 Alpha Blitz Stadium 248 Maddenstein Stadium Classic Teams Getting these Cards will unlock the team for Exhibition play. Card Team 249 58 Colts 250 66 Packers 251 68 Jets 252 70 Browns 253 72 Dolphins 254 73 Bills 255 74 Steelers 256 76 Raiders 257 77 Broncos 258 78 Oilers 259 80 Raiders 260 81 Chargers 261 82 Redskins 262 83 Raiders 263 84 Dolphins 264 85 Bears 265 86 Giants 266 88 49ers 267 90 Eagles 268 91 Lions 269 92 Cowboys 270 93 Bills 271 94 49ers 272 96 Packers 273 98 Broncos 274 99 Rams Madden Teams Getting these Cards will unlock the team for Exhibition play. Card Team 275 84 All Madden 276 85 All Madden 277 86 All Madden 278 87 All Madden 279 88 All Madden 280 89 All Madden 281 90 All Madden 282 91 All Madden 283 92 All Madden 284 93 All Madden 285 94 All Madden 286 95 All Madden 287 96 All Madden 288 97 All Madden 289 98 All Madden 290 99 All Madden Fantasy Teams Getting these Cards will unlock the team for Exhibition play. Card Team 291 Madden Super Bowl 292 Marshals 293 Mummies 294 Sugar Buzz 295 Monsters 296 Tiburon 297 EA Sports 298 John Madden (John's picks for best ever) Cheerleader Cards Playing these Cards will pump up the crowd and give your team a (psychological) boost. Card Team 299 Bears 300 Bengals 301 Bills 302 Broncos 303 Browns 304 Buccaneers 305 Cardinals 306 Chargers 307 Chiefs 308 Colts 309 Cowboys 310 Dolphins 311 Eagles 312 Falcons 313 49ers 314 Giants 315 Jaguars 316 Jets 317 Lions 318 Packers 319 Panthers 320 Patriots 321 Raiders 322 Rams 323 Ravens 324 Redskins 325 Saints 326 Seahawks 327 Steelers 328 Titans 329 Vikings Madden Card Trick As you are aware, if you want to earn all of the 300+ Madden Cards, available in the game, there are two standard ways you can get them. First is by playing with Madden Challenge set to the "ON" position. As you earn milestones, (for say sacking the QB, kicking long field goals etc.), you earn tokens that can be redeemed for Madden Cards. Another way is to play the Two-Minute Drill and score as many points as you can, in under two minutes, to earn tokens. Now here is the cheat: Go into Two-Minute Drill mode and select the Houston Texans as the defensive opponent. Then set the difficulty to Pro or All-Pro mode. Zip down to the offensive team select with your "x" button and be certain to hit it once again to pull up a choose "Profile" dialog. Make certain to select your pre-established Profile (otherwise everything you do will get credited to that ubiquitous "Player 1" dude) and enter the Two-Minute Drill (on offense) as the Minnesota Vikings. Starting to see where this is going? Huh! Once in, you will have three timeouts and two minutes to rack up the digits. Use a formation that has receivers drawing the safeties toward the right side of the field. Virtually any play of your choosing will suffice. Then, when you get to the line of scrimmage, no matter what route Randy Moss is running, use the "triangle" button to call up Hot Routes, then hit your "square" button (the one Moss is always assigned to) and push "UP" on the D-Pad. This will re-route Moss to a sprint streak into the open left hand side of the field. Then, with the O-line giving you excellent protection 89 to 95 percent of the time, wait patiently for Moss to make some tracks. As he diminishes from view, which will happen rather quickly, launch the ball in a relatively high, arcing throw (this is done by pressing lightly on the touch sensitive "square" passing button). As the ball makes its way down, Moss (speed=98) will catch up to it while also gaining some distance from the Cornerback (speed =77) covering him. Let him catch the ball and be ready to jam on the "X" button to help him Sprint the rest of the way into the end zone. I just completed one of these, as I prepared this, and I am still showing 1:51 on the clock and I have six on the board already. If this is done well, and fairly consistently, using the timeouts when you get snubbed and by knowing when to run the "Spike" or Stop-The-Clock play (holding down the "Circle" button immediately after a bad play) you can feasibly earn well up to 36000 or more points and a couple hundred tokens for your cards in the process. Before you quit the first time, you may just have earned enough tokens (as I did) to buy more than 50% of the entire cache of cards--in one sitting. Make Good Players Even Better In addition to creating new players, Madden allows you to edit existing characters. To do this, go to the Roster screen in either Exhibition, Season or Franchise modes. You can change all of an existing player's stats to 99, if you want. Heck, you could even have an entire team of 99-rated players... a great trick when you're playing your overconfident buddy. Money Plays: Arizona Cardinals Offense: Singleback-Normal Play: WR Fade This play draws a lot of attention away from Rob Moore's route, which is where all the money's at. Two receivers stack to the right and Michael Pittman runs a little button hook up through the middle. But you'll want to be chucking the ball up to Moore. If he's in single coverage, take a two or three step drop and lob the ball up. Moore has the wheels to run under it and wrestle it away from a defender. This is especially effective if they're blitzing. If (for some reason) Moore is doubled, dump the ball off to Pittman, or roll Plummer out and run to the space vacated to the right. Offense: I-Form-Normal Play: Max Protect This is the touchdown-getter from about the twenty yardline in. As the name suggests, Plummer will have all the time in the world to throw it, unless you are going against some tenacious D-lineman. Both WRs run post routes. Look at Moore on the right side first. He's usually single-covered and he'll get inside the DB and camp for the ball. You can also toss to Boston on the left, but watch out for the hidden safety ranging over to make a pick. Roll Plummer to the right if throwing to Moore to give yourself more of a chance. Money Plays: Atlanta Falcons Offense: Singleback-Big WR Streaks: You're looking for single coverage on Mathis here. After a short jog to the right, he'll straighten his route into a fly. Hit him with a deep ball if he's singled, otherwise go to Jefferson on the right side of the field. Offense: Singleback-Big Ace WR Long: Here's another good play from the Singleback-Big set. The beauty of this formation is that it provides a good deal of options while providing decent protection for Vick (or Chandler, I guess). Jefferson and Mathis run deep routes. The tight end Kelly runs a post pattern that angles toward the right sideline. Crumpler drags across the line, and is a good option when you only have to pick up three to four yards. Your first reads are Jefferson and Mathis. Mathis is easy to hit as he posts right, because he usually breaks in front of the receiver. Jefferson has turbo jets in his shoes, so he's good to go after if you find him in single coverage. Offense: Strong I-Normal Quick Toss: Christian is a decent blocker, and seals up the right side well, allowing the punchy Anderson to get outside. Unless the opposing team has a superstar linebacker or is blitzing on that side, you should be able to crank off eight to ten yards on this run. Money Plays: Baltimore Ravens Offense: I-Form-Normal HB Counter Wk: If you choose not to sub Lewis out (as he suffered a season-ending injury this year), this play is an excellent showcase for his talents. Take and follow the block of Gash, then scoot around the corner and up the left sideline. If it looks like the defense is stacking up a lot of defenders on the left side, pull Sharpe over to block. Offense: I-Form-Normal Strikeout: Look to Ismail as he breaks in, then out to the left sideline. If he's in single coverage, sail the ball out to him as he's making his inside move. He'll grab it as it heads to the left. If he's covered, wait until Lewis swings out of the backfield and send a touch pass his way. Should be good for eight to ten. Defense: 4-3 Man Lock: A standard front for lots of defenses, this one works even better in the hands of the NFL's best . Pull McCrary in closer to center to allow a clear path for Sharper. Then take control of Lewis. Either provide more pressure to the QB with Lewis or drop into coverage and let the left side of the line take care of itself. Money Plays: Buffalo Bills Offense: Singleback-Slot Strong WR Fade: Sure, there are other receivers on the field, but the only one you need to concern yourself with is Peerless Price. He runs the fade route down the right sideline. Since this guy is pure octane, just check to see that the safety is not going to slide over and help, then chuck the rock up to him and let him come down with it. This play usually works even if he's covered. Money. Offense: I-Form-Normal HB Counter Wk: There aren't a whole lot of stellar running plays in the Bills' playbook, but this one is usually good for eight or more. Just follow the block of the fullback to the left. When he picks up his blocker, scoot out and up, bursting down the sideline. If you need an extra blocker out there, send Riemersma in motion. Offense: Weak I-Normal WR Drag: Even though wide receiver is in the title of this play, you'll be looking for the tight end. Because the dragging receiver draws a lot of attention, Riemersma will be in single coverage versus the safety or linebacker. Hit him as he makes his break for a twenty yard (or more) gain. This is a great red zone play, and provides decent protection for Johnson, to boot. Money Plays: Carolina Panthers Offense: Near-Normal Fullback Circle: A tribute to Wesley Walls' tight end greatness. Run this play at least five times a game to ensure that Walls will be the starting TE in the Pro Bowl. Walls will run a post, breaking toward the right sideline. Hit him with a pass as he cuts inside the safety. If you can break a tackle, this one will go for a touchdown. If the safety is too close for comfort, go to the hooks to the outside receivers. In close to the end zone, you can hit these guys as they come back for a safe touchdown strike. Also, there's always the fullback looping out of the backfield. However, this requires a lot of time in the pocket, and the Panthers' line has problems holding up that long. Offense: I-Form-Twin WR Flats: Muhammad and Jeffers make this play by peeling half of the defense off as they run fly routes down the left sideline. If either of these guys are in single coverage, you can toss the ball up and let them come down with it. But the better option is to let them clear everything out, then wait for Biakabutuka to get behind the linebacker. Then, zip the ball out to him and he'll be running free. Often good for 20+ yards and a touchdown. Money Plays: Chicago Bears Offense: I Form-Normal HB Sweep: Allen takes and sprints to the right, following the fullback. It's a classic sweep and it's usually good for at least eight yards. A great first down play. Offense: I Form-Normal Slants: This is pure money down the right sideline. Don't even worry about what the wide receivers are doing. They'll run slants to the center of the field. The only function that serves is to allow Allen to be in single coverage in the flat, with only a linebacker on him. If you have the time, roll Matthews out to the right and let Allen turn the play upfield. In no time, the back will start to outdistance his pursuer and you can lob the ball up and over for a big gain. This one can often break for 50+ yards. Defense: 4-3 Whip Man: Good things happen when Brian Urlacher gets penetration, and that's just what happens on this play. Don't select him, though. Instead, take the defensive lineman and attempt to push aside the center, giving Urlacher a straight shot to the QB. Even if he doesn't get a sack, he'll force the action, allowing another player to get free and harass and causing the quarterback to throw early. Money Plays: Cincinatti Bengals Offense: I-Form-Twin WR HB Counter: Ahhh... Corey Dillon running wild. This one works because the left side of the line seals the play off well, because the receivers drag the secondary deep downfield and because Corey Dillon is an animal. Follow the fullback's block and be patient. When everyone's blocked, sprint up the sideline. This one can easily go for 20+ yards, and lead to a fat YPC average for the Dill-meister. Defense: 4-3 Man Lock: As stated above, this is the best defense to call most of the time, as it unleashes Spikes to work his QB rushing magic. It also does a fairly good job of covering the rest of the field, unless you're playing a burner like Randy Moss. Offense: Strong I-Normal Quick Toss: More flat-out booking from Dillon. This time, Dillon gets the toss and follows the fullback block up and around the right side. Good for a gain of eight or nine (at least) on first down. Money Plays: Cleveland Browns Offense: Singleback-Normal HB Sprint: No matter what back is playing for the Browns, this play will help him gain many yards. The run is over the left side of the line. To make it even more effective, put the tight end in motion and stop him at the left end. Then take the ball and scoot around the left side for a cozy gain. Offense: Goal line-Normal Flats Pressure: This play actually works best when you call it away from the goalline. The right side of the offense begins rather bunched up, but separates quickly. As Dudley (or Shea) breaks across Chavierini's route, zip the ball out to Chavierini, as he'll be wide open about 80% of the time. This play can easily go for 20 yards. Offense: Singleback-Normal Strong Overload: Look to the right side of the field here. This play is designed for the TE, Dudley or Shea. He'll run a post toward the right sideline, and usually come open right in front of the deep safety. Toss the ball out to him as he breaks. If the tight end is covered, wait for the halfback to clear the linebacker, then float the ball to him and let him scamper down the sideline. Money Plays: Dallas Cowboys Offense: I-Form-Normal Play: Pump N Go Since the Dallas O-Line is still alright, you'll usually have plenty of time to let this one develop. Snap the ball and immediately fake, freezing the safety and linebackers. Both of the receivers will fake to the inside, then break for the sidelines, usually leaving them in single coverage. If this is the case, loft a ball up and over the corner, leaving the receiver (in this case, usually Ismail to the right) running free down the sidelines. Even if he's double covered, he will probably have opened up enough room between him and the DB for you to drop a dipsy-do pass into his hands. Offense: Singleback-Normal Play: Corners This is a great deep passing play. Both of your key receivers run a kinked post to the outside. The third receiver (in this case McGarrity) runs a fly pattern, peeling a DB or safety away from the route to the left. The tight end also runs a fly route, drawing the safety from the right sideline. So everyone's in single coverage, basically. Choose the receiver who is the most open. Often, McGarrity will be running free through the zone. Zip it out to him or wait until the receivers make their cuts and drop a ball in. Offense: I-Form-Normal Play: HB Sweep Dallas locks up the right side of the field quite nicely on this outside run play. Normally, Emmitt is not a great outside runner, but in this game he can get an easy ten yards almost every time. Wait for the fullback to run out and pick up his block, then scoot behind him and cut the play up the sideline. Money Plays: Denver Broncos Offense: I-Form-Normal HB Middle: Davis sprints out of the backfield and cuts across the field to the left, and more often than not, he is running free. This play victimizes a zone like nothing else. As Davis crosses the middle of the field, zip the ball to him and let him run. If Davis draws coverage, toss the ball over the coverage to Clark. Offense: I-Form-Twin WR HB Counter: Continuing with the theme that counter is king, this play has the potential to lop off forty yards at a crack. Davis takes and heads left, using the block of the fullback to get loose up the sideline. Once you bust past the first down, use your stiff arm to keep the secondary at bay. You can bust a lot more yards once you break the first tackle. And with Terrell, that's virtually guaranteed. Offense: Singleback-Normal FL Streak: This is Ed's play. He will usually draw single coverage down the rght sideline, because the tight end draws the safety to the center of the field. If McCafferey is, indeed, alone agaist the corner, lob the ball up and over, dropping it in over the corner. Normally, Ed will have opened up enough of a cushion to be flat out gone. Money Plays: Detroit Lions Offense: I-Form-Normal HB Counter Wk: This is an excellent misdirection running play that will confound defenses and lead to many, many yards. Usually it's good for about ten yards, but it is also an effective run when close to the goalline going in. Batch gives to Stewart and the back follows the fullback's block around the left side. Wait for the block and don't be impatient cutting it upfield and this should go for big yards. Offense: Singleback-Normal Quick Looks: This play is tailor-made for Sloan. He'll head up, then post toward the right sideline. Hit him as he moves inside the linebacker. This is an excellent red zone play, and is also quite effective when you need to pick up a third and long. Offense: Weak I-Normal WR Streak: Ah, sweet deception. This play is actually a triple threat, but your best option is Stewart coming out of the backfield. First, look at Morton on the left side. He's got a lot of speed, so take a glance to see if he's beaten his man. If so, zing the ball out to him. Second, take a look at Crowell (CIRCLE), who is running a post route to the center of the field. If he's in single, throw it to him. Otherwise, wait for Stewart to turn upfield, then lob the ball out to him. Since at this point he's already beyond the linebacker, this one should go for major yardage. No matter what, someone is open on this play, and that's a beautiful thing. Money Plays: Green Bay Packers Offense: I-Form-Normal HB Counter Wk: The Packers usually set up the run with the pass, but with this play, you can really keep the defense on their toes. The left side of the line seals things up pretty well, allowing Green (or Levens) to scoot for eight to ten yards. If you can break a touchdown on the sidelines, you can be gone for the score. Offense: I-Form-Normal Strikeout: This is a sweet, sweet play for many reasons. Both Freeman and Schroeder run kinked posts toward the sidelines, and Franks runs a slant across the center of the field. Schroeder or Freeman will be open on the outside if in single coverage, or you can always hit Green coming out of the backfield. This is also an excellent two-point conversion play. Money Plays: Indianapolis Colts Offense: Singleback-Normal Deep Attack: This is a money play for Mr. Harrison. Both he and Pathon run fly patterns on opposite sides of the field. One other receiver and the tight end run posts to the center. This almost always results in single coverage on Harrison, which almost always results in him getting open. As the inside receivers turn, hit Harrison with a long pass that drops over the coverage. This will often go for a long score. Offense: Shotgun-Normal HB Fly: James has great hands catching balls out of the backfield and serious speed once he grabs one. This play often puts him wide open downfield. Before the snap, put James in motion to the right, making him the slot receiver.He'll run a fly route and often won't be accounted for by the linebacker or safety. If he busts free, lob the ball up top him for a long gain. Offense: Shotgun-2RB2WR HB Fly: Same idea, other side. Put James in motion to the left, then look for him to bust loose in the secondary. Hit him with a high, arching pass for what will most likely be a score. Offense: Singleback-Big TE Zoom: This play utilizes both tight ends... one as a decoy. Motion one tight end to the wide side of field. That way, both TEs will cross as they run their routes. Then toss the ball to the tight end you didn't send in motion as he breaks into the open field. The defense will be confused by this pseudo-pick play and you'll pick up a cozy 8-10 yards. A great third and short play. Money Plays: Jacksonville Jaguars Offense: I-Form- Normal HB Counter Wk: There's no telling why all the counter plays in this game work so well, but they do. Bring Brady in motion to the left, then follow the block of the fullback up and around the left corner. This often results in Taylor getting free down the sideline for a large gain. Offense: Singleback-Normal HB Sprint: Another running play over the left side, HB Sprint is a great choice on first down. Bring Brady in motion to the left. Hike the ball when he gets set. The left side of the line will be sealed off. Just follow the blocks around to the left and get upfield. Alternate these two running plays for 200+ yard games. Offense: I-Form- Normal (Flipped) Cross In: This play gets Taylor involved in the passing game. Make sure it's flipped, as this favors Brunell's left-handedness. When the ball is snapped, roll Brunell slightly to the left. The linebacker will commit to Brunell's scramble, leaving the halfback Taylor wide open. Hit him with a touch pass, then get ready to tear up the real estate. If the linebacker doesn't commit to Brunell, pull the ball down and make him pay by actually running. Offense: Shotgun-Corner-Threat Cross In: Look to Brady to come open inside the safety downfield. When he does, rifle the ball in to him. If he's covered, you'll likely have McCardell running in single coverage down the right side of the field after running a little hitch. Money. Score. Money Plays: Kansas City Chiefs Offense: Strong-I Normal FL Curl: Look to the right side of the field. Take the snap and roll Green out slightly to the right. If Gonzalez breaks open underneath the safety, smoke the ball in to him. Otherwise, hit Priest Homes out of the backfield when the linebacker comes up to tackle Green. Offense: Singleback-Normal WR Fade: This is one of the greatest plays in the game. Lob the ball up to Morris and let him burn his jets under it. This results in completion 80% of the time and in a long gain (if caught) 100% of the time. Offense: I-Form-Big HB Sweep: Normally sweep plays are suspect, but this one is quite nice, because Richardson is speedy enough to get out front and pick up his block. Follow the fullback, then cut up for a nice gain. A great first down play, usually good for 8-10 yards. Money Plays: Miami Dolphins B>Offense: Weak I-Normal WR Streak: Sure, this play is called WR Streak, and Gadsden's route is highlighted, but the player who will almost always be open is Lamar Smith, coming out of the backfield. The receivers on the right side of the field will stretch the defense significantly, and Smith will be all alone. Throw him a touch pass and let him rip down the sideline. Offense: I-Form-Normal HB Smash: Not really a money play, but one you should run repeatedly. Follow Konrad through the hole for a gain of about four yards per play. You could pretty much run this one all game unless you're facing a great defensive line. And who knows? Maybe you'll break a tackle and bust one... Defense: Nickel LB Blitz: This is an effective defense for almost any situation. It puts great pressure on the QB and provides decent coverage, plus it ensures that the speedy and fundamentally sound Dolphin DBs will be on the field. Money Plays: Minnesota Vikings Offense: Singleback-Normal Corners: The beauty of the Vikings' deep game will be apparent on this play. While Moss and Carter run to the corners, Chamberlain and Reed run fly patterns. Moss and Carter will generally draw single coverage, and if that's the case, just chuck the ball up to whichever one is more open and let him run under it. If Moss or Carter gets doubled, look to one of the guys on the fly pattern and heave the ball downfield. This one can go for a score easily, especially against slow or jumpy corners. Offense: Singleback-Normal WR Options: Another deep pass play, this one allows Moss to run a little interference. Since he'll draw most of the coverage deep, Reed will often be left wide open slanting toward the left sideline. Just zip it out there for a quick pickup. This is an excellent 3rd and 10 call. Offense: Shotgun-Normal In-N-Out: There are so many options on this play, that one is always open. First off, Moss makes his standard sprint down the left sideline. If he's in single coverage, consider him open. The slot receiver, Reed, makes a deep post, and often flashes open behind the safety (and inside of the corner). Hit him deep for a huge gain. Or, wait for the tight end Chamberlain to come in, then sprint out toward the right sideline. Again, this route offers great positioning, and Chamberlain has decent hands. Zip it to him as he passes in front of the linebacker for a sizeable gain. Money Plays: NY Giants Offense: I-Form-Normal Strikeout: Toomer and Hilliard run kinked posts to the sidelines. They'll both usually draw single coverage, in which case that you can toss the ball when they're making the inside cut. It works best to throw to the bigger half of the field, as you won't have to worry about your receiver catching the ball out of bounds. Therefore, if you're on the right hash mark, throw to the left receiver (Toomer). If these receivers are covered, Comella will usually be open on the right side, coming out of the backfield. Offense: I-Form-Normal Off Tackle: Good for a quick ten yards, this play has Barber running over the right tackle. The line seals things up pretty good on the right side, allowing Barber to turn the corner and get upfield. Money Plays: New England Patriots Offense: I-Form-Twin WR TE Out: This play puts all of your key players in good positions. The first thing to watch is Glenn as he posts from the left sideline toward the center of the field. Often, Brown's fly route will brush the DB off of Glenn, leaving him wide. Watch out for the safety and gun the ball in to him. Or wait for the tight end to run his out. This will clear out the right side of the field and leave Faulk open behind the linebacker. Throw a touch pass to him and let him get loose down the right sideline. Offense: Singleback-Normal SE Slant: Yummy. This play involves Glenn, who runs a shallow slant all the way across the field. Hit him as he comes to the center. From twenty yards in, this is almost always a touchdown, as long as you avoid throwing to the safety. Another great option on this play is Johnson, who is posting to the left corner. Since several people try to follow Glenn, Johnson will often be left wide, wide open. Offense: I-Form-Normal Cross In: Another great out-of-the-backfield play, look to Faulk as he comes open in the clear. Or, fire the ball in to the tight end as he breaks toward the right sideline. One of these two guys will be open for a gain of ten yards or more. Money Plays: New Orleans Saints Offense: I-Form-3 WR FB Flare: This play really uses the great offensive line of the Saints, as it takes some time to develop. There is a quick option--a pass to Jackson as he breaks outside on the post. You can also look to Connell posting to the inside. In fact, sometimes he will be wide open, as Jackson's route holds up the slot receiver. But the real threat here is the fullback Smith coming out of the backfield. Often, he'll come out completely uncovered. Offense: I-Form-Normal HB Slam: New Orleans is one of the only teams in the game where inside running works super effectively. On this play, follow the fullback through the hole that opens to the right of the center. If you get good line push, this can easily go for eight to ten yards. If you break a tackle, it could be paydirt. If the hole is plugged up, just cut it to the outside. Williams has the speed to make defenses pay. Offense: I-Form-3 WR Flats: Another brilliant play from the 3 WR set, this one spreads the defense very thin. First off, the receivers head straight downfield on fly patterns, pulling two corners with them. Then the tight end Cleeland runs a post to the center of the field, taking up the safety and possibly the linebacker. The halfback and fullback then run to the flats. One of them should be wide open. If not, everyone will be in single coverage. Look to Horn especially, as he has a speed edge on the corner. Offense: Singleback-Normal Outs: Another quality pass play for a team known for its runnin'. In this play, Cleeland (TE) and Jackson (slot WR) run posts inside out, while the outside wide receivers run outs to the sidelines. Look for single coverage on Cleeland or Jackson, then loft the ball up and over the coverage for a huge gain. Or, in the red zone, look to the receivers on the outs for the quick score. Money Plays: New York Jets Offense: Singleback-4WR WR Screen: This kinky little jewel is a marquee play for Matthew Hatchette. He'll stop at the line of scrimmage and wait for a Coles block. When you see this, zip the ball out to Hatchette, then follow the blocks across the middle for a nice gain. Not a great third down play, but awesome on first down. Offense: Split Backs-3WR Off Tackle: Martin comes from the left backfield position and runs over right tackle, following the block of the fullback. Make sure you're patient and wait for this block to spring you, then cut up and book down the right sideline. Offense: I-Form-Normal FB Middle: You can run this play all the way down the field, if need be, alternating between throwing to the tight end and fullback. Take a look at Becht as he breaks in front of the safety, then zip the ball out to him as he cuts. Or, look to the fullback Anderson as he runs a fly route. If he's only got a linebacker covering, loft the ball up and over the coverage and let him cradle the ball. Money Plays: Oakland Raiders Money Plays Offense: I-Form-Normal HB Toss: This should be your standard outside running play. Follow the fullback's block as you move Wheatley around the right corner and down the field. If you can break a tackle in the secondary, this one can go for 20+. A great first down play. Offense: Weak I-Normal Counter Weak: Another quality counter play from Madden 2002. This time, cut the play out to the left (you know the drill), scooting around the fullback and up the field. If you sense extra defense on the left, put the TE in motion to pick up a block. Offense: I-Form-Twin WR Slants: The beauty of this play is that it stacks two world class receivers on the left side of the formation. They run crossing routes, which usually results in one of them being wide open for a second. Watch as they make their move and cross, then zip the ball to the one who flashes open in front of the safety. This one can go for big yardage, and should be your go-to play on third and long. Money Plays: Philadelphia Eagles Offense: Singleback-Normal Posts: Ahh, the beauty of the deep ball. Even though Philly isn't known for its deep threat, this play can net a lot of yards. Look to Thrash and Mitchell, who run mirroring routes on the left side of the field--running posts toward the center of the pitch. One of the two receivers to the right (usually Mitchell) will come open inside the DB, and usually rack some big yards with a catch. Offense: Strong I-Normal FL Flat: Thrash runs a post route down the left side of the field. If he's in single coverage to the inside of the receiver, wing it out to him. Otherwise, concentrate on the right side of the field. Here, the TE Lewis will head out about ten yards, then break to the right sideline. This should draw a linebacker, clearing space for Cecil Martin. Dump the ball off to him and let him run up the sideline. This is a great short-yardage passing play, especially in the red zone. Offense: Near-Normal Post Drag: Two receivers and a tight end make post routes to the middle of the field. You're not concerned with them, though. Instead, take Staley and put him in motion, pulling to the right side of the field. This will put Staley in single coverage with a linebacker on a fly pattern down the sideline. Drop it in over his head for a long, long gain. Money Plays: Pittsburgh Steelers Offense: Strong-I-Normal Counter Weak: Although this play is supposed to run to the weak side (the left, in this case), you can change all of that by bringing the tight end Bruener in motion. Bettis will take and follow the block of the fullback up and around the corner. The side will be effectively sealed off, thanks to the efforts of Mr. Bruener. If the Bus can break at least one tackle, this play can go for a long gain. Offense: I-Form-Twin WR Slants: This little gem bunches Burress and Ward on the left side. Their crossing patterns muck up the defense, allowing Burress to flash open toward the left sideline. When this happens, float a pass up and over, dropping it down over the coverage. Even if Burress appears to be covered after you throw the ball, if you put the right touch on it, he will grab it and have no defenders in front of him. Offense: Shotgun-Normal Offset Wk TE Flag: Your first read is Bruener, who will cut in front of the safety fifteen yards downfield. If he has inside position, zip the ball in to him for a hefty gain. If he's drawing a lot of attention, chances are that Burress is in single coverage on a fly pattern down the right sideline. Heave it downfield and let him come down with it. Money Plays: San Diego Chargers Offense: I-Form-Normal HB Counter Wk: If you've read a lot of these team profiles, you'll realize that this is one of the best plays in the game. In this case, it's extra nice, as Tomlinson has serious burners to get around the corner. Just follow the block of the fullback up and around the left side of the line, then take off down the sideline, looking to throw a stiffarm to gain even more ground. Defense: Nickel LB Blitz: This gets Junior Seau directly involved in the action. Pull the defensive end out slightly to stretch the defense and provide a bigger hole for Seau to charge through. Then control the middle linebacker and let Seau run his mission by himself. There are very few players in the league who can contain Junior, so he'll get a direct shot at the QB. Luckily, this play also covers the rest of the field quite well. Offense: Singleback-Slot Strong Posts: Tim Dwight is mighty fast. This play exploits his speed, as he gets crazy wide open on the right side of the field. Dwight will cross the path of Graham, who is heading left on a post. This will often brush off the coverage, leaving Dwight running free for a second. As he makes his break and flashes open, hit him with a bullet. Money. Money Plays: San Francisco 49ers Offense: I-Form- Twin WR Slants: Concentrate on the left side of the field. This is where all of your talent is. Stokes and Owens will run criss-crossing post patterns, and more often than not, one of them will brush the coverage off the other. Stokes will come open about 75% of the time. If these guys get tangled in too much coverage, look to Clark running a slant of his own. If all of that is covered, look to ol' sure hands Beasley coming out of the backfield. Offense: Strong-I- Normal Counter Trap: This play is super-effective, getting Barlow to the outside as quickly as possible. Wait for Beasley's block, then cut it around the corner and down the sideline. A great first down play. Offense: Singleback-Normal Corners: This is another play that will get the deep receivers involved. The two outside receivers (Stokes to the right, Owens to the left) run corner routes deep. If either of these guys draws single coverage, rifle the ball in as they make their break in front of the corner. Each of these guys has good hands, can take a hit and still hang on to the ball. If Stokes and Owens are too heavily covered, look to Streets and Clark on the fly pattern. Streets is a better bet here, because he's got the ability to get open way downfield. If nothing else, the defense is spread so thin that you can probably get out and run with Garcia. Money Plays: Seattle Seahawks Offense: I-Form Normal FL Post: Go to Ricky Watters as he comes out of the backfield here. Robinson will pull most of the coverage downfield, leaving Ricky open on the right sideline. This play can easily go for ten yards. A great first down choice. Offense: I-Form-Normal HB Counter Wk: A money play across the board, the HB Counter Wk is an excellent opportunity to get Watters a couple hundred yards a game. Take and follow the fullback's block around the left side, then turn the corner and scoot downfield. If there is extra defensive pressure on the left side, motion the tight end to the left to pick up an extra block. Money Plays: St. Louis Rams Offense: Split Backs-Normal HB Off Tackle: This is a slow-developing play, but can often go for massive yardage. Faulk takes the handoff from the left backfield position, heading right. Follow the pulling line up and around the corner. If you can break a tackle in the secondary, you could be gone for a long gain and a score. Offense: Singleback-4WR Flare Pass: This play uses all of the weapons in the Rams' arsenal, and what's more, leaves one of them wide open. Bruce and Holt head downfield on fly patterns, while Proehl runs a slant and Hakim runs a post. This stretches the defense long down the field. Scan for someone open downfield. Otherwise, dump the ball off to Faulk coming out of the backfield to the right. Since the defense is concentrated on the downfield threat, you can easily pick up twenty to thirty yards after the catch. Offense: Shotgun-4WR Slot Flags: Another downfield pass play, this one sends Hakim and Proehl on posts toward the sidelines. Marshall Faulk runs from behind the line and posts toward the left sideline. Drop a ball over the coverage to one of these targets for a long gain. Money Plays: Tampa Bay Buccaneers Offense: I-Form-Normal HB Counter Wk: The outside run will work super-effectively with a rugged, fast back like Dunn. This play is especially effective, since it uses a bit of misdirection. Take and follow Alstott's block to the left, then scoot up and around the line and down the left sideline. If you sense they opposition is going to gang up on this run, pull your tight end in motion to the left end of the line to seal things up better. Offense: I-Form-Normal HB Toss: This is the same idea as the above play, but this one goes to the right. Follow Alstott's block up and around the end to the right. Use this play when on the left hash mark and the above play when on the right hash mark in order to have the maxmimum amount of field to work with. Offense: I-Form-Normal Flats: Want the long and short of it? This play is money. It's got the near and far stuff wrapped up tight. First, the two wide receivers run fly patterns straight down the field. The two backs, Dunn and Alstott, run to opposite flats, giving Johnson four great options. Everyone else blocks. This play victimizes defense, simply because it stretches them to the point of breaking. If Johnson and Green are in single coverage, air the ball out and let them catch up to it downfield. If they're doubled, take a look at either of the backs. By the time you have a chance to check everything out, one will probably be past the linebacker and streaking open downfield. This one is great for big yards or when you just need that quick four-yard reception. Money Plays: Tennessee Titans Offense: Weak I-Normal Counter Weak: The left side doesn't stay weak for long. Bring Wycheck in motion and get him set on the left side of the line. Snap the ball and take George to the left, using blocks by the fullback and tight end to round the corner and turn the ball upfield. A great first down play call. Offense: Strong I-3WR Double Flares: Cash money. You're looking at the right side of the field on this play. Dyson will take what seems like half of the defense with him as he hitches and heads upfield. This leaves Alexander open 80% of the time on the right sideline. Hit him with a nice touch pass as he camps in the clear. George will also be open quite often to the left. Offense: Strong I-3WR Flats Strong: Much like the play above, this one also offers the option of throwing to Sanders as he posts toward the right sideline. This is your red zone play. From the twenty in, look to Sanders for the TD. Or, if he's covered, zip the ball to George or Alexander and let them try to scamper in. Money Plays: Washington Redskins Offense: Strong I-Normal PA Flood: This play will eat the zone alive. You're looking to go to tight end Stephen Alexander on this play. George will fake to the back, freezing the linebackers (hopefully) and allowing Alexander to spring free. Even if he's got a DB on him, he'll likely break in front of the guy and pull down the pass anyway. If Alexander is covered, look to Davis late out of the backfield. Offense: Singleback-Normal Corners: This is your deep pass play. The outside receivers run posts to the sidelines and the tight end and slot receivers run fly patterns. Either the right or left receiver will be in single coverage. If Westbrook is in single, make sure you sling it outo to him. If the post receivers are covered, chuck it to the tight end. So many receivers are in the mix that someone is bound to be open. You'll just have to make quick reads and find one. Offense: Singleback-Normal WR Fade: A money play down the right sideline, this is usually good for a long gain. Unless you're facing a seriously good cornerback, always throw to Gardner, the CIRCLE receiver. If you put the right touch on the ball, you can lob it up and over his head and he just has to run under it and make a basket catch. Touchdown Celebrations When you break awy from the pack and you're heading in to score a touchdown, press a shoulder button as you near the end zone to perform a taunting maneuver. Two-Minute Drill Point Values Accomplishment Points Go out of bounds after gaining yards 50 10 yard completion 100 Extra point amount for every 5 yards beyond 21 on a passing play 100 4 yard run 100 First Down 100 Score an extra point after a touchdown 150 Extra point amount for every 5 yards beyond 16 on a running play 200 Extra point amount for every 3 yards beyond 41 on a field goal 250 15 yard run 300 21 yard completion 350 Recover a fumble 375 Two point conversion 375 Field Goal 525 Field Goal longer than 31 yards 675 Field Goal longer than 41 yards 850 Score 15 or more points Add 15% Score 22 or more points Add 30% Play at Pro difficulty Add 50% Play at All-Pro difficulty Add 100% Play at All-Madden difficulty Add 200% Contributed by: Chris Dutton Source: Unknown Template Last Updated: June 30, 2002 |