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ProcrastinationLand Cheat Codes - Playstation 2 - Madden 2002

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Cheat Codes:
All Madden Cards
Player Cards
When you play one of these cards during gameplay, your player will get a ratings boost. There are three different versions: Bronze, Silver and Gold. Bronze gives your player a 25% ratings boost for a single play, Silver gives him a 25% boost until the end of the quarter and Gold gives the boost until the end of the half.
Card Player
1 James Allen
2 Marcus Robinson
3 Brian Urlacher
4 Corey Dillon
5 Takeo Spikes
6 Peter Warrick
7 Sam Cowart
8 Rob Johnson
9 Eric Moulds
10 Mike Anderson
11 Brian Griese
12 Ed McCaffrey
13 Trevor Pryce
14 Rod Smith
15 Courtney Brown
16 Tim Couch
17 Wali Rainer
18 Mike Alstott
19 Derrick Brooks
20 Warrick Dunn
21 John Lynch
22 Keyshawn Johnson
23 Warren Sapp
24 David Boston
25 Jake Plummer
26 Frank Sanders
27 Darren Bennett
28 Doug Flutie
29 Rodney Harrison
30 Freddie Jones
31 Junior Seau
32 Derrick Alexander
33 Donnie Edwards
34 Tony Gonzalez
35 Eric Hicks
36 Marvin Harrison
37 Edgerrin James
38 Peyton Manning
39 Mike Peterson
40 Mike Vanderjagt
41 Dexter Coakley
42 Raghib Ismail
43 Emmitt Smith
44 Jay Fiedler
45 Oronde Gadsden
46 Sam Madison
47 Brock Marion
48 Lamar Smith
49 Jason Taylor
50 Zach Thomas
51 Hugh Douglas
52 Chad Lewis
53 Donovan McNabb
54 Corey Simon
55 Jeremiah Trotter
56 Troy Vincent
57 Jamal Anderson
58 Ray Buchanan
59 Shawn Jefferson
60 Jessie Tuggle
61 Jeff Garcia
62 Terrell Owens
63 Bryant Young
64 Jessie Armstead
65 Tiki Barber
66 Kerry Collins
67 Ike Hilliard
68 Jason Sehorn
69 Michael Strahan
70 Amani Toomer
71 Tony Boselli
72 Kyle Brady
73 Mark Brunell
74 Kevin Hardy
75 Keenan McCardell
76 Jimmy Smith
77 Fred Taylor
78 Wayne Chrebet
79 Victor Green
80 Mo Lewis
81 Curtis Martin
82 Vinny Testaverde
83 Desmond Howard
84 Johnnie Morton
85 Robert Porcher
86 James Stewart
87 LeRoy Butler
88 Brett Favre
89 Ahman Green
90 Antonio Freeman
91 Darren Sharper
92 Eric Davis
93 Mike Minter
94 Muhsin Muhammad
95 Wesley Walls
96 Drew Bledsoe
97 Terry Glenn
98 Ty Law
99 Willie McGinest
100 Lawyer Milloy
101 Greg Biekert
102 Tim Brown
103 Rich Gannon
104 Charlie Garner
105 Andre Rison
106 Tyrone Wheatley
107 Charles Woodson
108 Isaac Bruce
109 Marshall Faulk
110 Torry Holt
111 Orlando Pace
112 Kurt Warner
113 Aeneas Williams
114 Elvis Grbac
115 Qadry Ismail
116 Jamal Lewis
117 Ray Lewis
118 Michael McCrary
119 Jonathon Ogden
120 Shannon Shape
121 Matt Stover
122 Rod Woodson
123 Champ Bailey
124 Stephen Davis
125 Bruce Smith
126 Jeff Blake
127 La'Roi Glover
128 Joe Horn
129 Ricky Williams
130 Shaun Alexander
131 Cortez Kennedy
132 Levon Kirkland
133 Marcus Robertson
134 Anthony Simmons
135 Shawn Springs
136 Ricky Watters
137 Jerome Bettis
138 Jason Gildon
139 Kordell Stewart
140 Dewayne Washington
141 Blaine Bishop
142 Eddie George
143 Jevon Kearse
144 Steve McNair
145 Samari Rolle
146 Frank Wycheck
147 Cris Carter
148 Daunte Culpepper
149 Robert Griffith
150 Randy Moss
Historic Players
Having an historic player Card will unlock that superstar of yesteryear for use in the Free Agent pool. Once you unlock an historic player, you can sign him to your team.
Card Player
151 Carl Banks
152 Bill Bates
153 Jerome Brown
154 Jim Burt
155 Keith Byars
156 Dwight Clark
157 Gary Clark
158 Roger Craig
159 Richard Dent
160 John Elway
161 Boomer Esiason
162 Jumpy Geathers
163 Kevin Greene
164 Dan Hampton
165 Rodney Hampton
166 Tim Harris
167 Ken Harvey
168 Craig Heyward
169 Jay Hilgenberg
170 Merril Hoge
171 Keith Jackson
172 Rickey Jackson
173 Joe Jacoby
174 Pepper Johnson
175 Brent Jones
176 Seth Joyner
177 Jim Kelly
178 Jim Lachey
179 Steve Largent
180 Dexter Manley
181 Charles Mann
182 Dan Marino
183 Wilber Marshall
184 Clay Matthews
185 Jim McMahon
186 Karl Mecklenburg
187 Matt Millen
188 Art Monk
189 Joe Morris
190 William Perry
191 Tom Rathman
192 Barry Sanders
193 Phil Simms
194 Mike Singletary
195 Jackie Slater
196 Pat Swilling
197 Steve Tasker
198 John Taylor
199 Herschel Walker
200 Steve Young
Cheat Cards
These cards can be used during gameplay to provide a boost or advantage to your team. The higher the Card's value, the better or longer the cheat will be. There are three versions of every card--bronze, silver or gold. They are listed as B,S, and G below.
Card Cheat Result
201 1st and 5 B: Yards needed for first down is 5 for one playS: Yards needed for first down is 5 for one quarterG: Yards needed for first down is 5 for one half
202 1st and 15 B: Yards opponent needs for first down is 15 for one driveS: Yards opponent needs for first down is 15 for one quarterG: Yards opponent needs for first down is 15 for one half
203 5th Down B: Get five downs instead of three for one set S: Get five downs instead of three for one quarterG: Get five downs instead of three for one half
204 3rd Down B Your opponent gets only three downs for one setS: Your opponent gets only three downs for one quarterG: Your opponent gets only three downs for one half
205 Human Plow B: Broken tackles increase by 25% for the gameS: Broken tackles increase by 50% for the gameG: Broken tackles increase by 75% for the game
206 Super Dive B: Defensive diving distance increases by 25% for the gameS: Defensive diving distance increases by 50% for the gameG: Defensive diving distance increases by 75% for the game
207 Da Boot B: Unlimited field goal range for a single playS: Unlimited field goal range for a quarterG: Unlimited field goal range for a half
208 Tight Fit B: The opponent's field goal uprights become narrow for one playS: The opponent's field goal uprights become narrow for one quarterG: The opponent's field goal uprights become narrow for one half
209 Da Bomb B: Unlimited pass range for one playS: Unlimited pass range for one quarterG: Unlimited pass range for one half
210 Lame Duck B: Opponent throws only lob passes for one playS: Opponent throws only lob passes for one quarterG: Opponent throws only lob passes for one half
211 Mistake Free B: Unable to fumble or throw an interception for one playS: Unable to fumble or throw an interception for one quarterG: Unable to fumble or throw an interception for one half
212 Fumbilitis B: Opponent's fumbles increase by 25% for the gameS: Opponent's fumbles increase by 50% for the gameG: Opponent's fumbles increase by 75% for the game
213 BINGO! B: You will intercept the ball 25% more on defense for the gameS: You will intercept the ball 50% more on defense for the gameG: You will intercept the ball 75% more on defense for the game
214 Unforced Errors B: Opponent fumbles whenever he tries to juke for one playS: Opponent fumbles whenever he tries to juke for one quarterG: Opponent fumbles whenever he tries to juke for one half
215 Mr. Mobility B: Your quarterback can't be sacked for one playS: Your quarterback can't be sacked for one quarterG: Your quarterback can't be sacked for one half
216 Extra Credit B: You get two extra points for every interception and one extra point for every sack.S: You get three extra points for every interception and two extra points for every sack.G: You get four extra points for every interception and three extra points for every sack.
217 Touchy B: Opponents' penalties increase 50% for one playS: Opponents' penalties increase 50% for one quarterG: Opponents' penalties increase 50% for one half
218 Bad Spot B: Ref spots the ball 1-2 yards short (for opponent) on one playS: Ref spots the ball 1-2 yards short (for opponent) on one quarterG: Ref spots the ball 1-2 yards short (for opponent) on one half
219 Toast B: Your ability to get open increases by 25% for the gameS: Your ability to get open increases by 50% for the gameG: Your ability to get open increases by 75% for the game
220 Jam B: Your ability to jam an opponent's WR increases by 25% for the gameS: Your ability to jam an opponent's WR increases by 50% for the gameG: Your ability to jam an opponent's WR increases by 75% for the game
221 Pocket Protectors B: Your pass blocking improves by 25% for the gameS: Your pass blocking improves by 50% for the gameG: Your pass blocking improves by 75% for the game
222 Penetration B: Your penetration on defense improves by 25% for the gameS: Your penetration on defense improves by 50% for the gameG: Your penetration on defense improves by 75% for the game
223 QB on Target B: Your quarterback's accuracy is 100% for one playS: Your quarterback's accuracy is 100% for one quarterG: Your quarterback's accuracy is 100% for one half
224 Coffin Corner B: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one playS: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one quarterG: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one half
225 Wind Gust B: The wind will boost your field goal kicks for one playS: The wind will boost your field goal kicks for one quarterG: The wind will boost your field goal kicks for one half
226 Hands of Glue B: Your team's receieving ability will improve 25% for the gameS: Your team's receieving ability will improve 50% for the gameG: Your team's receieving ability will improve 75% for the game
227 Hands of Stone B: Your opponent's receieving ability will decrease 25% for the gameS: Your opponent's receieving ability will decrease 50% for the gameG: Your opponent's receieving ability will decrease 75% for the game
228 Couch Potato B: Your opponent's fatigue increases for 25% for the gameS: Your opponent's fatigue increases for 50% for the gameG: Your opponent's fatigue increases for 75% for the game
229 Time Out B: Unlimited timeouts for the quarterS: Unlimited timeouts for the halfG: Unlimited timeouts for the whole game
230 Ouch! B: Your opponent's injuries increase 25% for the gameS: Your opponent's injuries increase 50% for the gameG: Your opponent's injuries increase 75% for the game
231 Worker's Comp B: You get points if your player gets injured in the quarter the Card is played.S: You get points if your player gets injured in the half the Card is played.G: You get points if your player gets injured in the game the Card is played.
232 Passerby B: Your quarterback can throw the ball once he's crossed the line of scrimmage for one playS: Your quarterback can throw the ball once he's crossed the line of scrimmage for one quarterG: Your quarterback can throw the ball once he's crossed the line of scrimmage for one half
Stadium Cards
Getting one of these cards will unlock a Stadium for selection.
Card Stadium
233 Super Bowl XXXVI
234 Super Bowl XXXVII
235 Super Bowl XXXVIII
236 Super Bowl XXXIX
237 Aloha Stadium
238 Old Redskins Stadium
239 Old Oakland Stadium
240 Old Houston Stadium
241 Old Pittsburgh Stadium
242 Old Denver Stadium
243 Tiburon Stadium
244 EA Sports Stadium
245 Dodge City Stadium
246 Nile High Stadium
247 Alpha Blitz Stadium
248 Maddenstein Stadium
Classic Teams
Getting these Cards will unlock the team for Exhibition play.
Card Team
249 58 Colts
250 66 Packers
251 68 Jets
252 70 Browns
253 72 Dolphins
254 73 Bills
255 74 Steelers
256 76 Raiders
257 77 Broncos
258 78 Oilers
259 80 Raiders
260 81 Chargers
261 82 Redskins
262 83 Raiders
263 84 Dolphins
264 85 Bears
265 86 Giants
266 88 49ers
267 90 Eagles
268 91 Lions
269 92 Cowboys
270 93 Bills
271 94 49ers
272 96 Packers
273 98 Broncos
274 99 Rams
Madden Teams
Getting these Cards will unlock the team for Exhibition play.
Card Team
275 84 All Madden
276 85 All Madden
277 86 All Madden
278 87 All Madden
279 88 All Madden
280 89 All Madden
281 90 All Madden
282 91 All Madden
283 92 All Madden
284 93 All Madden
285 94 All Madden
286 95 All Madden
287 96 All Madden
288 97 All Madden
289 98 All Madden
290 99 All Madden
Fantasy Teams
Getting these Cards will unlock the team for Exhibition play.
Card Team
291 Madden Super Bowl
292 Marshals
293 Mummies
294 Sugar Buzz
295 Monsters
296 Tiburon
297 EA Sports
298 John Madden (John's picks for best ever)
Cheerleader Cards
Playing these Cards will pump up the crowd and give your team a (psychological) boost.
Card Team
299 Bears
300 Bengals
301 Bills
302 Broncos
303 Browns
304 Buccaneers
305 Cardinals
306 Chargers
307 Chiefs
308 Colts
309 Cowboys
310 Dolphins
311 Eagles
312 Falcons
313 49ers
314 Giants
315 Jaguars
316 Jets
317 Lions
318 Packers
319 Panthers
320 Patriots
321 Raiders
322 Rams
323 Ravens
324 Redskins
325 Saints
326 Seahawks
327 Steelers
328 Titans
329 Vikings


Madden Card Trick
As you are aware, if you want to earn all of the 300+ Madden Cards, available in the game, there are two standard ways you can get them. First is by playing with Madden Challenge set to the "ON" position. As you earn milestones, (for say sacking the QB, kicking long field goals etc.), you earn tokens that can be redeemed for Madden Cards. Another way is to play the Two-Minute Drill and score as many points as you can, in under two minutes, to earn tokens.
Now here is the cheat:
Go into Two-Minute Drill mode and select the Houston Texans as the defensive opponent. Then set the difficulty to Pro or All-Pro mode. Zip down to the offensive team select with your "x" button and be certain to hit it once again to pull up a choose "Profile" dialog. Make certain to select your pre-established Profile (otherwise everything you do will get credited to that ubiquitous "Player 1" dude) and enter the Two-Minute Drill (on offense) as the Minnesota Vikings. Starting to see where this is going? Huh!
Once in, you will have three timeouts and two minutes to rack up the digits. Use a formation that has receivers drawing the safeties toward the right side of the field. Virtually any play of your choosing will suffice. Then, when you get to the line of scrimmage, no matter what route Randy Moss is running, use the "triangle" button to call up Hot Routes, then hit your "square" button (the one Moss is always assigned to) and push "UP" on the D-Pad. This will re-route Moss to a sprint streak into the open left hand side of the field.
Then, with the O-line giving you excellent protection 89 to 95 percent of the time, wait patiently for Moss to make some tracks. As he diminishes from view, which will happen rather quickly, launch the ball in a relatively high, arcing throw (this is done by pressing lightly on the touch sensitive "square" passing button). As the ball makes its way down, Moss (speed=98) will catch up to it while also gaining some distance from the Cornerback (speed =77) covering him. Let him catch the ball and be ready to jam on the "X" button to help him Sprint the rest of the way into the end zone.
I just completed one of these, as I prepared this, and I am still showing 1:51 on the clock and I have six on the board already. If this is done well, and fairly consistently, using the timeouts when you get snubbed and by knowing when to run the "Spike" or Stop-The-Clock play (holding down the "Circle" button immediately after a bad play) you can feasibly earn well up to 36000 or more points and a couple hundred tokens for your cards in the process.
Before you quit the first time, you may just have earned enough tokens (as I did) to buy more than 50% of the entire cache of cards--in one sitting.

Make Good Players Even Better
In addition to creating new players, Madden allows you to edit existing characters. To do this, go to the Roster screen in either Exhibition, Season or Franchise modes. You can change all of an existing player's stats to 99, if you want. Heck, you could even have an entire team of 99-rated players... a great trick when you're playing your overconfident buddy.

Money Plays: Arizona Cardinals
Offense: Singleback-Normal
Play: WR Fade
This play draws a lot of attention away from Rob Moore's route, which is where all the money's at. Two receivers stack to the right and Michael Pittman runs a little button hook up through the middle. But you'll want to be chucking the ball up to Moore. If he's in single coverage, take a two or three step drop and lob the ball up. Moore has the wheels to run under it and wrestle it away from a defender. This is especially effective if they're blitzing. If (for some reason) Moore is doubled, dump the ball off to Pittman, or roll Plummer out and run to the space vacated to the right.
Offense: I-Form-Normal
Play: Max Protect
This is the touchdown-getter from about the twenty yardline in. As the name suggests, Plummer will have all the time in the world to throw it, unless you are going against some tenacious D-lineman. Both WRs run post routes. Look at Moore on the right side first. He's usually single-covered and he'll get inside the DB and camp for the ball. You can also toss to Boston on the left, but watch out for the hidden safety ranging over to make a pick. Roll Plummer to the right if throwing to Moore to give yourself more of a chance.



Money Plays: Atlanta Falcons
Offense: Singleback-Big
WR Streaks: You're looking for single coverage on Mathis here. After a short jog to the right, he'll straighten his route into a fly. Hit him with a deep ball if he's singled, otherwise go to Jefferson on the right side of the field.
Offense: Singleback-Big
Ace WR Long: Here's another good play from the Singleback-Big set. The beauty of this formation is that it provides a good deal of options while providing decent protection for Vick (or Chandler, I guess). Jefferson and Mathis run deep routes. The tight end Kelly runs a post pattern that angles toward the right sideline. Crumpler drags across the line, and is a good option when you only have to pick up three to four yards. Your first reads are Jefferson and Mathis. Mathis is easy to hit as he posts right, because he usually breaks in front of the receiver. Jefferson has turbo jets in his shoes, so he's good to go after if you find him in single coverage.
Offense: Strong I-Normal
Quick Toss: Christian is a decent blocker, and seals up the right side well, allowing the punchy Anderson to get outside. Unless the opposing team has a superstar linebacker or is blitzing on that side, you should be able to crank off eight to ten yards on this run.



Money Plays: Baltimore Ravens
Offense: I-Form-Normal
HB Counter Wk: If you choose not to sub Lewis out (as he suffered a season-ending injury this year), this play is an excellent showcase for his talents. Take and follow the block of Gash, then scoot around the corner and up the left sideline. If it looks like the defense is stacking up a lot of defenders on the left side, pull Sharpe over to block.
Offense: I-Form-Normal
Strikeout: Look to Ismail as he breaks in, then out to the left sideline. If he's in single coverage, sail the ball out to him as he's making his inside move. He'll grab it as it heads to the left. If he's covered, wait until Lewis swings out of the backfield and send a touch pass his way. Should be good for eight to ten.
Defense: 4-3
Man Lock: A standard front for lots of defenses, this one works even better in the hands of the NFL's best . Pull McCrary in closer to center to allow a clear path for Sharper. Then take control of Lewis. Either provide more pressure to the QB with Lewis or drop into coverage and let the left side of the line take care of itself.



Money Plays: Buffalo Bills
Offense: Singleback-Slot Strong
WR Fade: Sure, there are other receivers on the field, but the only one you need to concern yourself with is Peerless Price. He runs the fade route down the right sideline. Since this guy is pure octane, just check to see that the safety is not going to slide over and help, then chuck the rock up to him and let him come down with it. This play usually works even if he's covered. Money.
Offense: I-Form-Normal
HB Counter Wk: There aren't a whole lot of stellar running plays in the Bills' playbook, but this one is usually good for eight or more. Just follow the block of the fullback to the left. When he picks up his blocker, scoot out and up, bursting down the sideline. If you need an extra blocker out there, send Riemersma in motion.
Offense: Weak I-Normal
WR Drag: Even though wide receiver is in the title of this play, you'll be looking for the tight end. Because the dragging receiver draws a lot of attention, Riemersma will be in single coverage versus the safety or linebacker. Hit him as he makes his break for a twenty yard (or more) gain. This is a great red zone play, and provides decent protection for Johnson, to boot.



Money Plays: Carolina Panthers
Offense: Near-Normal
Fullback Circle: A tribute to Wesley Walls' tight end greatness. Run this play at least five times a game to ensure that Walls will be the starting TE in the Pro Bowl. Walls will run a post, breaking toward the right sideline. Hit him with a pass as he cuts inside the safety. If you can break a tackle, this one will go for a touchdown. If the safety is too close for comfort, go to the hooks to the outside receivers. In close to the end zone, you can hit these guys as they come back for a safe touchdown strike. Also, there's always the fullback looping out of the backfield. However, this requires a lot of time in the pocket, and the Panthers' line has problems holding up that long.
Offense: I-Form-Twin WR
Flats: Muhammad and Jeffers make this play by peeling half of the defense off as they run fly routes down the left sideline. If either of these guys are in single coverage, you can toss the ball up and let them come down with it. But the better option is to let them clear everything out, then wait for Biakabutuka to get behind the linebacker. Then, zip the ball out to him and he'll be running free. Often good for 20+ yards and a touchdown.



Money Plays: Chicago Bears
Offense: I Form-Normal
HB Sweep: Allen takes and sprints to the right, following the fullback. It's a classic sweep and it's usually good for at least eight yards. A great first down play.
Offense: I Form-Normal
Slants: This is pure money down the right sideline. Don't even worry about what the wide receivers are doing. They'll run slants to the center of the field. The only function that serves is to allow Allen to be in single coverage in the flat, with only a linebacker on him. If you have the time, roll Matthews out to the right and let Allen turn the play upfield. In no time, the back will start to outdistance his pursuer and you can lob the ball up and over for a big gain. This one can often break for 50+ yards.
Defense: 4-3
Whip Man: Good things happen when Brian Urlacher gets penetration, and that's just what happens on this play. Don't select him, though. Instead, take the defensive lineman and attempt to push aside the center, giving Urlacher a straight shot to the QB. Even if he doesn't get a sack, he'll force the action, allowing another player to get free and harass and causing the quarterback to throw early.



Money Plays: Cincinatti Bengals
Offense: I-Form-Twin WR
HB Counter: Ahhh... Corey Dillon running wild. This one works because the left side of the line seals the play off well, because the receivers drag the secondary deep downfield and because Corey Dillon is an animal. Follow the fullback's block and be patient. When everyone's blocked, sprint up the sideline. This one can easily go for 20+ yards, and lead to a fat YPC average for the Dill-meister.
Defense: 4-3
Man Lock: As stated above, this is the best defense to call most of the time, as it unleashes Spikes to work his QB rushing magic. It also does a fairly good job of covering the rest of the field, unless you're playing a burner like Randy Moss.
Offense: Strong I-Normal
Quick Toss: More flat-out booking from Dillon. This time, Dillon gets the toss and follows the fullback block up and around the right side. Good for a gain of eight or nine (at least) on first down.



Money Plays: Cleveland Browns
Offense: Singleback-Normal
HB Sprint: No matter what back is playing for the Browns, this play will help him gain many yards. The run is over the left side of the line. To make it even more effective, put the tight end in motion and stop him at the left end. Then take the ball and scoot around the left side for a cozy gain.
Offense: Goal line-Normal
Flats Pressure: This play actually works best when you call it away from the goalline. The right side of the offense begins rather bunched up, but separates quickly. As Dudley (or Shea) breaks across Chavierini's route, zip the ball out to Chavierini, as he'll be wide open about 80% of the time. This play can easily go for 20 yards.
Offense: Singleback-Normal
Strong Overload: Look to the right side of the field here. This play is designed for the TE, Dudley or Shea. He'll run a post toward the right sideline, and usually come open right in front of the deep safety. Toss the ball out to him as he breaks. If the tight end is covered, wait for the halfback to clear the linebacker, then float the ball to him and let him scamper down the sideline.



Money Plays: Dallas Cowboys
Offense: I-Form-Normal
Play: Pump N Go
Since the Dallas O-Line is still alright, you'll usually have plenty of time to let this one develop. Snap the ball and immediately fake, freezing the safety and linebackers. Both of the receivers will fake to the inside, then break for the sidelines, usually leaving them in single coverage. If this is the case, loft a ball up and over the corner, leaving the receiver (in this case, usually Ismail to the right) running free down the sidelines. Even if he's double covered, he will probably have opened up enough room between him and the DB for you to drop a dipsy-do pass into his hands.
Offense: Singleback-Normal
Play: Corners
This is a great deep passing play. Both of your key receivers run a kinked post to the outside. The third receiver (in this case McGarrity) runs a fly pattern, peeling a DB or safety away from the route to the left. The tight end also runs a fly route, drawing the safety from the right sideline. So everyone's in single coverage, basically. Choose the receiver who is the most open. Often, McGarrity will be running free through the zone. Zip it out to him or wait until the receivers make their cuts and drop a ball in.
Offense: I-Form-Normal
Play: HB Sweep
Dallas locks up the right side of the field quite nicely on this outside run play. Normally, Emmitt is not a great outside runner, but in this game he can get an easy ten yards almost every time. Wait for the fullback to run out and pick up his block, then scoot behind him and cut the play up the sideline.



Money Plays: Denver Broncos
Offense: I-Form-Normal
HB Middle: Davis sprints out of the backfield and cuts across the field to the left, and more often than not, he is running free. This play victimizes a zone like nothing else. As Davis crosses the middle of the field, zip the ball to him and let him run. If Davis draws coverage, toss the ball over the coverage to Clark.
Offense: I-Form-Twin WR
HB Counter: Continuing with the theme that counter is king, this play has the potential to lop off forty yards at a crack. Davis takes and heads left, using the block of the fullback to get loose up the sideline. Once you bust past the first down, use your stiff arm to keep the secondary at bay. You can bust a lot more yards once you break the first tackle. And with Terrell, that's virtually guaranteed.
Offense: Singleback-Normal
FL Streak: This is Ed's play. He will usually draw single coverage down the rght sideline, because the tight end draws the safety to the center of the field. If McCafferey is, indeed, alone agaist the corner, lob the ball up and over, dropping it in over the corner. Normally, Ed will have opened up enough of a cushion to be flat out gone.



Money Plays: Detroit Lions
Offense: I-Form-Normal
HB Counter Wk: This is an excellent misdirection running play that will confound defenses and lead to many, many yards. Usually it's good for about ten yards, but it is also an effective run when close to the goalline going in. Batch gives to Stewart and the back follows the fullback's block around the left side. Wait for the block and don't be impatient cutting it upfield and this should go for big yards.
Offense: Singleback-Normal
Quick Looks: This play is tailor-made for Sloan. He'll head up, then post toward the right sideline. Hit him as he moves inside the linebacker. This is an excellent red zone play, and is also quite effective when you need to pick up a third and long.
Offense: Weak I-Normal
WR Streak: Ah, sweet deception. This play is actually a triple threat, but your best option is Stewart coming out of the backfield. First, look at Morton on the left side. He's got a lot of speed, so take a glance to see if he's beaten his man. If so, zing the ball out to him. Second, take a look at Crowell (CIRCLE), who is running a post route to the center of the field. If he's in single, throw it to him. Otherwise, wait for Stewart to turn upfield, then lob the ball out to him. Since at this point he's already beyond the linebacker, this one should go for major yardage. No matter what, someone is open on this play, and that's a beautiful thing.



Money Plays: Green Bay Packers
Offense: I-Form-Normal
HB Counter Wk: The Packers usually set up the run with the pass, but with this play, you can really keep the defense on their toes. The left side of the line seals things up pretty well, allowing Green (or Levens) to scoot for eight to ten yards. If you can break a touchdown on the sidelines, you can be gone for the score.
Offense: I-Form-Normal
Strikeout: This is a sweet, sweet play for many reasons. Both Freeman and Schroeder run kinked posts toward the sidelines, and Franks runs a slant across the center of the field. Schroeder or Freeman will be open on the outside if in single coverage, or you can always hit Green coming out of the backfield. This is also an excellent two-point conversion play.



Money Plays: Indianapolis Colts
Offense: Singleback-Normal
Deep Attack: This is a money play for Mr. Harrison. Both he and Pathon run fly patterns on opposite sides of the field. One other receiver and the tight end run posts to the center. This almost always results in single coverage on Harrison, which almost always results in him getting open. As the inside receivers turn, hit Harrison with a long pass that drops over the coverage. This will often go for a long score.
Offense: Shotgun-Normal
HB Fly: James has great hands catching balls out of the backfield and serious speed once he grabs one. This play often puts him wide open downfield. Before the snap, put James in motion to the right, making him the slot receiver.He'll run a fly route and often won't be accounted for by the linebacker or safety. If he busts free, lob the ball up top him for a long gain.
Offense: Shotgun-2RB2WR
HB Fly: Same idea, other side. Put James in motion to the left, then look for him to bust loose in the secondary. Hit him with a high, arching pass for what will most likely be a score.
Offense: Singleback-Big
TE Zoom: This play utilizes both tight ends... one as a decoy. Motion one tight end to the wide side of field. That way, both TEs will cross as they run their routes. Then toss the ball to the tight end you didn't send in motion as he breaks into the open field. The defense will be confused by this pseudo-pick play and you'll pick up a cozy 8-10 yards. A great third and short play.



Money Plays: Jacksonville Jaguars
Offense: I-Form- Normal
HB Counter Wk: There's no telling why all the counter plays in this game work so well, but they do. Bring Brady in motion to the left, then follow the block of the fullback up and around the left corner. This often results in Taylor getting free down the sideline for a large gain.
Offense: Singleback-Normal
HB Sprint: Another running play over the left side, HB Sprint is a great choice on first down. Bring Brady in motion to the left. Hike the ball when he gets set. The left side of the line will be sealed off. Just follow the blocks around to the left and get upfield. Alternate these two running plays for 200+ yard games.
Offense: I-Form- Normal (Flipped)
Cross In: This play gets Taylor involved in the passing game. Make sure it's flipped, as this favors Brunell's left-handedness. When the ball is snapped, roll Brunell slightly to the left. The linebacker will commit to Brunell's scramble, leaving the halfback Taylor wide open. Hit him with a touch pass, then get ready to tear up the real estate. If the linebacker doesn't commit to Brunell, pull the ball down and make him pay by actually running.
Offense: Shotgun-Corner-Threat
Cross In: Look to Brady to come open inside the safety downfield. When he does, rifle the ball in to him. If he's covered, you'll likely have McCardell running in single coverage down the right side of the field after running a little hitch. Money. Score.



Money Plays: Kansas City Chiefs
Offense: Strong-I Normal
FL Curl: Look to the right side of the field. Take the snap and roll Green out slightly to the right. If Gonzalez breaks open underneath the safety, smoke the ball in to him. Otherwise, hit Priest Homes out of the backfield when the linebacker comes up to tackle Green.
Offense: Singleback-Normal
WR Fade: This is one of the greatest plays in the game. Lob the ball up to Morris and let him burn his jets under it. This results in completion 80% of the time and in a long gain (if caught) 100% of the time.
Offense: I-Form-Big
HB Sweep: Normally sweep plays are suspect, but this one is quite nice, because Richardson is speedy enough to get out front and pick up his block. Follow the fullback, then cut up for a nice gain. A great first down play, usually good for 8-10 yards.



Money Plays: Miami Dolphins
B>Offense: Weak I-Normal
WR Streak: Sure, this play is called WR Streak, and Gadsden's route is highlighted, but the player who will almost always be open is Lamar Smith, coming out of the backfield. The receivers on the right side of the field will stretch the defense significantly, and Smith will be all alone. Throw him a touch pass and let him rip down the sideline.
Offense: I-Form-Normal
HB Smash: Not really a money play, but one you should run repeatedly. Follow Konrad through the hole for a gain of about four yards per play. You could pretty much run this one all game unless you're facing a great defensive line. And who knows? Maybe you'll break a tackle and bust one...
Defense: Nickel
LB Blitz: This is an effective defense for almost any situation. It puts great pressure on the QB and provides decent coverage, plus it ensures that the speedy and fundamentally sound Dolphin DBs will be on the field.



Money Plays: Minnesota Vikings
Offense: Singleback-Normal
Corners: The beauty of the Vikings' deep game will be apparent on this play. While Moss and Carter run to the corners, Chamberlain and Reed run fly patterns. Moss and Carter will generally draw single coverage, and if that's the case, just chuck the ball up to whichever one is more open and let him run under it. If Moss or Carter gets doubled, look to one of the guys on the fly pattern and heave the ball downfield. This one can go for a score easily, especially against slow or jumpy corners.
Offense: Singleback-Normal
WR Options: Another deep pass play, this one allows Moss to run a little interference. Since he'll draw most of the coverage deep, Reed will often be left wide open slanting toward the left sideline. Just zip it out there for a quick pickup. This is an excellent 3rd and 10 call.
Offense: Shotgun-Normal
In-N-Out: There are so many options on this play, that one is always open. First off, Moss makes his standard sprint down the left sideline. If he's in single coverage, consider him open. The slot receiver, Reed, makes a deep post, and often flashes open behind the safety (and inside of the corner). Hit him deep for a huge gain. Or, wait for the tight end Chamberlain to come in, then sprint out toward the right sideline. Again, this route offers great positioning, and Chamberlain has decent hands. Zip it to him as he passes in front of the linebacker for a sizeable gain.



Money Plays: NY Giants
Offense: I-Form-Normal
Strikeout: Toomer and Hilliard run kinked posts to the sidelines. They'll both usually draw single coverage, in which case that you can toss the ball when they're making the inside cut. It works best to throw to the bigger half of the field, as you won't have to worry about your receiver catching the ball out of bounds. Therefore, if you're on the right hash mark, throw to the left receiver (Toomer). If these receivers are covered, Comella will usually be open on the right side, coming out of the backfield.
Offense: I-Form-Normal
Off Tackle: Good for a quick ten yards, this play has Barber running over the right tackle. The line seals things up pretty good on the right side, allowing Barber to turn the corner and get upfield.



Money Plays: New England Patriots
Offense: I-Form-Twin WR
TE Out: This play puts all of your key players in good positions. The first thing to watch is Glenn as he posts from the left sideline toward the center of the field. Often, Brown's fly route will brush the DB off of Glenn, leaving him wide. Watch out for the safety and gun the ball in to him. Or wait for the tight end to run his out. This will clear out the right side of the field and leave Faulk open behind the linebacker. Throw a touch pass to him and let him get loose down the right sideline.
Offense: Singleback-Normal
SE Slant: Yummy. This play involves Glenn, who runs a shallow slant all the way across the field. Hit him as he comes to the center. From twenty yards in, this is almost always a touchdown, as long as you avoid throwing to the safety. Another great option on this play is Johnson, who is posting to the left corner. Since several people try to follow Glenn, Johnson will often be left wide, wide open.
Offense: I-Form-Normal
Cross In: Another great out-of-the-backfield play, look to Faulk as he comes open in the clear. Or, fire the ball in to the tight end as he breaks toward the right sideline. One of these two guys will be open for a gain of ten yards or more.



Money Plays: New Orleans Saints
Offense: I-Form-3 WR
FB Flare: This play really uses the great offensive line of the Saints, as it takes some time to develop. There is a quick option--a pass to Jackson as he breaks outside on the post. You can also look to Connell posting to the inside. In fact, sometimes he will be wide open, as Jackson's route holds up the slot receiver. But the real threat here is the fullback Smith coming out of the backfield. Often, he'll come out completely uncovered.
Offense: I-Form-Normal
HB Slam: New Orleans is one of the only teams in the game where inside running works super effectively. On this play, follow the fullback through the hole that opens to the right of the center. If you get good line push, this can easily go for eight to ten yards. If you break a tackle, it could be paydirt. If the hole is plugged up, just cut it to the outside. Williams has the speed to make defenses pay.
Offense: I-Form-3 WR
Flats: Another brilliant play from the 3 WR set, this one spreads the defense very thin. First off, the receivers head straight downfield on fly patterns, pulling two corners with them. Then the tight end Cleeland runs a post to the center of the field, taking up the safety and possibly the linebacker. The halfback and fullback then run to the flats. One of them should be wide open. If not, everyone will be in single coverage. Look to Horn especially, as he has a speed edge on the corner.
Offense: Singleback-Normal
Outs: Another quality pass play for a team known for its runnin'. In this play, Cleeland (TE) and Jackson (slot WR) run posts inside out, while the outside wide receivers run outs to the sidelines. Look for single coverage on Cleeland or Jackson, then loft the ball up and over the coverage for a huge gain. Or, in the red zone, look to the receivers on the outs for the quick score.



Money Plays: New York Jets
Offense: Singleback-4WR
WR Screen: This kinky little jewel is a marquee play for Matthew Hatchette. He'll stop at the line of scrimmage and wait for a Coles block. When you see this, zip the ball out to Hatchette, then follow the blocks across the middle for a nice gain. Not a great third down play, but awesome on first down.
Offense: Split Backs-3WR
Off Tackle: Martin comes from the left backfield position and runs over right tackle, following the block of the fullback. Make sure you're patient and wait for this block to spring you, then cut up and book down the right sideline.
Offense: I-Form-Normal
FB Middle: You can run this play all the way down the field, if need be, alternating between throwing to the tight end and fullback. Take a look at Becht as he breaks in front of the safety, then zip the ball out to him as he cuts. Or, look to the fullback Anderson as he runs a fly route. If he's only got a linebacker covering, loft the ball up and over the coverage and let him cradle the ball.



Money Plays: Oakland Raiders
Money Plays
Offense: I-Form-Normal
HB Toss: This should be your standard outside running play. Follow the fullback's block as you move Wheatley around the right corner and down the field. If you can break a tackle in the secondary, this one can go for 20+. A great first down play.
Offense: Weak I-Normal
Counter Weak: Another quality counter play from Madden 2002. This time, cut the play out to the left (you know the drill), scooting around the fullback and up the field. If you sense extra defense on the left, put the TE in motion to pick up a block.
Offense: I-Form-Twin WR
Slants: The beauty of this play is that it stacks two world class receivers on the left side of the formation. They run crossing routes, which usually results in one of them being wide open for a second. Watch as they make their move and cross, then zip the ball to the one who flashes open in front of the safety. This one can go for big yardage, and should be your go-to play on third and long.



Money Plays: Philadelphia Eagles
Offense: Singleback-Normal
Posts: Ahh, the beauty of the deep ball. Even though Philly isn't known for its deep threat, this play can net a lot of yards. Look to Thrash and Mitchell, who run mirroring routes on the left side of the field--running posts toward the center of the pitch. One of the two receivers to the right (usually Mitchell) will come open inside the DB, and usually rack some big yards with a catch.
Offense: Strong I-Normal
FL Flat: Thrash runs a post route down the left side of the field. If he's in single coverage to the inside of the receiver, wing it out to him. Otherwise, concentrate on the right side of the field. Here, the TE Lewis will head out about ten yards, then break to the right sideline. This should draw a linebacker, clearing space for Cecil Martin. Dump the ball off to him and let him run up the sideline. This is a great short-yardage passing play, especially in the red zone.
Offense: Near-Normal
Post Drag: Two receivers and a tight end make post routes to the middle of the field. You're not concerned with them, though. Instead, take Staley and put him in motion, pulling to the right side of the field. This will put Staley in single coverage with a linebacker on a fly pattern down the sideline. Drop it in over his head for a long, long gain.



Money Plays: Pittsburgh Steelers
Offense: Strong-I-Normal
Counter Weak: Although this play is supposed to run to the weak side (the left, in this case), you can change all of that by bringing the tight end Bruener in motion. Bettis will take and follow the block of the fullback up and around the corner. The side will be effectively sealed off, thanks to the efforts of Mr. Bruener. If the Bus can break at least one tackle, this play can go for a long gain.
Offense: I-Form-Twin WR
Slants: This little gem bunches Burress and Ward on the left side. Their crossing patterns muck up the defense, allowing Burress to flash open toward the left sideline. When this happens, float a pass up and over, dropping it down over the coverage. Even if Burress appears to be covered after you throw the ball, if you put the right touch on it, he will grab it and have no defenders in front of him.
Offense: Shotgun-Normal Offset Wk
TE Flag: Your first read is Bruener, who will cut in front of the safety fifteen yards downfield. If he has inside position, zip the ball in to him for a hefty gain. If he's drawing a lot of attention, chances are that Burress is in single coverage on a fly pattern down the right sideline. Heave it downfield and let him come down with it.



Money Plays: San Diego Chargers
Offense: I-Form-Normal
HB Counter Wk: If you've read a lot of these team profiles, you'll realize that this is one of the best plays in the game. In this case, it's extra nice, as Tomlinson has serious burners to get around the corner. Just follow the block of the fullback up and around the left side of the line, then take off down the sideline, looking to throw a stiffarm to gain even more ground.
Defense: Nickel
LB Blitz: This gets Junior Seau directly involved in the action. Pull the defensive end out slightly to stretch the defense and provide a bigger hole for Seau to charge through. Then control the middle linebacker and let Seau run his mission by himself. There are very few players in the league who can contain Junior, so he'll get a direct shot at the QB. Luckily, this play also covers the rest of the field quite well.
Offense: Singleback-Slot Strong
Posts: Tim Dwight is mighty fast. This play exploits his speed, as he gets crazy wide open on the right side of the field. Dwight will cross the path of Graham, who is heading left on a post. This will often brush off the coverage, leaving Dwight running free for a second. As he makes his break and flashes open, hit him with a bullet. Money.



Money Plays: San Francisco 49ers
Offense: I-Form- Twin WR
Slants: Concentrate on the left side of the field. This is where all of your talent is. Stokes and Owens will run criss-crossing post patterns, and more often than not, one of them will brush the coverage off the other. Stokes will come open about 75% of the time. If these guys get tangled in too much coverage, look to Clark running a slant of his own. If all of that is covered, look to ol' sure hands Beasley coming out of the backfield.
Offense: Strong-I- Normal
Counter Trap: This play is super-effective, getting Barlow to the outside as quickly as possible. Wait for Beasley's block, then cut it around the corner and down the sideline. A great first down play.
Offense: Singleback-Normal
Corners: This is another play that will get the deep receivers involved. The two outside receivers (Stokes to the right, Owens to the left) run corner routes deep. If either of these guys draws single coverage, rifle the ball in as they make their break in front of the corner. Each of these guys has good hands, can take a hit and still hang on to the ball. If Stokes and Owens are too heavily covered, look to Streets and Clark on the fly pattern. Streets is a better bet here, because he's got the ability to get open way downfield. If nothing else, the defense is spread so thin that you can probably get out and run with Garcia.



Money Plays: Seattle Seahawks
Offense: I-Form Normal
FL Post: Go to Ricky Watters as he comes out of the backfield here. Robinson will pull most of the coverage downfield, leaving Ricky open on the right sideline. This play can easily go for ten yards. A great first down choice.
Offense: I-Form-Normal
HB Counter Wk: A money play across the board, the HB Counter Wk is an excellent opportunity to get Watters a couple hundred yards a game. Take and follow the fullback's block around the left side, then turn the corner and scoot downfield. If there is extra defensive pressure on the left side, motion the tight end to the left to pick up an extra block.



Money Plays: St. Louis Rams
Offense: Split Backs-Normal
HB Off Tackle: This is a slow-developing play, but can often go for massive yardage. Faulk takes the handoff from the left backfield position, heading right. Follow the pulling line up and around the corner. If you can break a tackle in the secondary, you could be gone for a long gain and a score.
Offense: Singleback-4WR
Flare Pass: This play uses all of the weapons in the Rams' arsenal, and what's more, leaves one of them wide open. Bruce and Holt head downfield on fly patterns, while Proehl runs a slant and Hakim runs a post. This stretches the defense long down the field. Scan for someone open downfield. Otherwise, dump the ball off to Faulk coming out of the backfield to the right. Since the defense is concentrated on the downfield threat, you can easily pick up twenty to thirty yards after the catch.
Offense: Shotgun-4WR
Slot Flags: Another downfield pass play, this one sends Hakim and Proehl on posts toward the sidelines. Marshall Faulk runs from behind the line and posts toward the left sideline. Drop a ball over the coverage to one of these targets for a long gain.



Money Plays: Tampa Bay Buccaneers
Offense: I-Form-Normal
HB Counter Wk: The outside run will work super-effectively with a rugged, fast back like Dunn. This play is especially effective, since it uses a bit of misdirection. Take and follow Alstott's block to the left, then scoot up and around the line and down the left sideline. If you sense they opposition is going to gang up on this run, pull your tight end in motion to the left end of the line to seal things up better.
Offense: I-Form-Normal
HB Toss: This is the same idea as the above play, but this one goes to the right. Follow Alstott's block up and around the end to the right. Use this play when on the left hash mark and the above play when on the right hash mark in order to have the maxmimum amount of field to work with.
Offense: I-Form-Normal
Flats: Want the long and short of it? This play is money. It's got the near and far stuff wrapped up tight. First, the two wide receivers run fly patterns straight down the field. The two backs, Dunn and Alstott, run to opposite flats, giving Johnson four great options. Everyone else blocks. This play victimizes defense, simply because it stretches them to the point of breaking. If Johnson and Green are in single coverage, air the ball out and let them catch up to it downfield. If they're doubled, take a look at either of the backs. By the time you have a chance to check everything out, one will probably be past the linebacker and streaking open downfield. This one is great for big yards or when you just need that quick four-yard reception.



Money Plays: Tennessee Titans
Offense: Weak I-Normal
Counter Weak: The left side doesn't stay weak for long. Bring Wycheck in motion and get him set on the left side of the line. Snap the ball and take George to the left, using blocks by the fullback and tight end to round the corner and turn the ball upfield. A great first down play call.
Offense: Strong I-3WR
Double Flares: Cash money. You're looking at the right side of the field on this play. Dyson will take what seems like half of the defense with him as he hitches and heads upfield. This leaves Alexander open 80% of the time on the right sideline. Hit him with a nice touch pass as he camps in the clear. George will also be open quite often to the left.
Offense: Strong I-3WR
Flats Strong: Much like the play above, this one also offers the option of throwing to Sanders as he posts toward the right sideline. This is your red zone play. From the twenty in, look to Sanders for the TD. Or, if he's covered, zip the ball to George or Alexander and let them try to scamper in.



Money Plays: Washington Redskins
Offense: Strong I-Normal
PA Flood: This play will eat the zone alive. You're looking to go to tight end Stephen Alexander on this play. George will fake to the back, freezing the linebackers (hopefully) and allowing Alexander to spring free. Even if he's got a DB on him, he'll likely break in front of the guy and pull down the pass anyway. If Alexander is covered, look to Davis late out of the backfield.
Offense: Singleback-Normal
Corners: This is your deep pass play. The outside receivers run posts to the sidelines and the tight end and slot receivers run fly patterns. Either the right or left receiver will be in single coverage. If Westbrook is in single, make sure you sling it outo to him. If the post receivers are covered, chuck it to the tight end. So many receivers are in the mix that someone is bound to be open. You'll just have to make quick reads and find one.
Offense: Singleback-Normal
WR Fade: A money play down the right sideline, this is usually good for a long gain. Unless you're facing a seriously good cornerback, always throw to Gardner, the CIRCLE receiver. If you put the right touch on the ball, you can lob it up and over his head and he just has to run under it and make a basket catch.



Touchdown Celebrations
When you break awy from the pack and you're heading in to score a touchdown, press a shoulder button as you near the end zone to perform a taunting maneuver.

Two-Minute Drill Point Values
Accomplishment Points
Go out of bounds after gaining yards 50
10 yard completion 100
Extra point amount for every 5 yards beyond 21 on a passing play 100
4 yard run 100
First Down 100
Score an extra point after a touchdown 150
Extra point amount for every 5 yards beyond 16 on a running play 200
Extra point amount for every 3 yards beyond 41 on a field goal 250
15 yard run 300
21 yard completion 350
Recover a fumble 375
Two point conversion 375
Field Goal 525
Field Goal longer than 31 yards 675
Field Goal longer than 41 yards 850
Score 15 or more points Add 15%
Score 22 or more points Add 30%
Play at Pro difficulty Add 50%
Play at All-Pro difficulty Add 100%
Play at All-Madden difficulty Add 200%

Contributed by: Chris Dutton
Source: Unknown
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Template Last Updated: June 30, 2002
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