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ProcrastinationLand Cheat Codes - Super Nintendo - Super Mario KartShrinking Characters: In Super Mario Kart, when choosing your character press Y and A and it will shrink your character. Contributed by: Anonymous Source: Unknown
General Hints: There are five steps on getting across the lake on "Donut Plains 2" (the third round in the flower cup).
When you know that your opponent has a red shell ready to fire at you and you have a banana peel, you can simple drop the banana peel when he fires the red shell and the red shell will hit your banana peel. At the beginning of the race, there is the three lights that light when its time to race , after the first one lights up press the gas and hold it to the Start and it will give you a burst, it usually works! The last race in the mushroom cup where the arrows make you fly over the jumps, get a mushroom from one of the boxes and use it at the beginning of that jump and you will go very far. You can lay down green shells by pressing down and B. You can throw banana peels by pressing up and B. When you play Bowser's Castle 2 in the Flower Cup, there is a dead end road that says STOP! If you have a mushroom, or a feather. You can jump over the lava and the wall on the other side, but you can't touch any walls because you have to be going full speed. If you have to, you can slide around the corner, that way you can still be going full speed. On the Rainbow Road (last round in special cup) you can make a super leap from where the road splits in two, by hitting the jump. Where's the jump you ask? Well I'll tell you). Get a Mushroom, right before the split in the road use the mushroom, then turn hard to the right, the jump is in front of the hole in the middle of the road. If done right, you will launch yourself over the finish line and keep going with a high top speed (until you slow down). There is a useless, but interesting trick that you can do in Battle mode course 2. Have one player stop as close to the middle of the course as possible, then have the other player pick up a red shell. Next, the player with the red shell should get going as fast as possible on a path that will take them past the player that is stopped in the middle. just as you pass him, shoot the red shell. If you are going fast enough, the timing is just right and you are the correct distance to the side of the other player as you pass, the red shell will begin to circle the other player! We've gotten as many as 4 red shells going around this way. Also, the best way to get a speed-up start is to wait for first beep of the timing lights to end at that instant hold the button down and keep it down. This seems to work with any racer you use. Play with the timing a little and you will eventually figure it out. I've been able to sometimes get a fast start in every race of a cup series this way. On Rainbow Road (on Special Cup), There is a shortcut near the end of the race, but you need a mushroom for it to work. Once you get amushroom, go around until you come to the part where the track splits in two. Then about two Kart lengths away, use the mushroom, and just as you hit the bumper, turn sharply to the right. If it is doneright, you should end up a little past the comp rocks, giving you an extra thirteen seconds off. In Ghost Valley 1, you can hop over the edge towards the finish line without a feather. All you need is a Mushroom from the item box. When you get close to the ledge use your mushroom and press L or R and you will fly over. NOTE: if your not accurate you will fall of the edge. Donut Plains 3 The first race of the Special Cup.Winning this course is very difficult at 150cc. Something that makes it a little easier is this little trick. You need to get a mushroom from the item boxes. There is a break in the second wood bridge which you have to hop. The road then curves hard to the left. Just as the road is curving hard to left use your mushroom and turn 'slightly' to the left. If you do it properly, you will go over top the water and wall. You will come out right before the finish line. You will have skipped over half the track. It takes some practice, I learned it by accident. *You must turn slightly to the left before/as using the mushroom* To add to the tip above, all you have to do is use the mushroom while sliding (spinning left) and hit a plant (the big green circle on the ground) to skip over half the track. In Vanilla Lake 2 line up with the starting line facing the water Right before you go in press L or R and go in the water When Latiku is just coming down to get you, turn left and you will trick the game into thinking that you did a lap. On Ghost Valley 1, it is possible to make the secret leap without a feather or mushroom, but by simply pressing 'R' or 'L.' To do this, you must have at least 10 coins and be going at top speed, preferably with Bowser or DK Jr. Hit 'R' just before you fall off the cliff, and you'll barely make the jump to the secret path. Don't be discouraged to get Bowser because of his slow start. He is unbeatable with my friend because after a little bit he starts going fast. In Ghost Valley 1, if you get the feather, use it to jump across towards the end. You should see a ramp not connected to the side you were previously on, and if you land right it can be used as a shortcut. If not used right, you will fall off. For speeding forward at the start of a race, there is slightly different timing for each character that you choose. On the Mario Circuit 2 course (last course in the Mushroom Cup), get a mushroom. As you approach the jump, use the mushroom. This will give you some added speed as you hit the jump. Pull hard to the left as you go over the jump. If you timed it right, your racer will go flying off the screen and land right in front of the finish line. While you're in the Battle Mode, select one or two players. Playing either player, or lose all your protective balls, but keep your finger on the gas. You can continue to drive even though you've lost. Get a green turtle shell from a mystery box. To drop it, hold Down and press A. To jump over a red shell, press L or R when the shell is just in front of you. Get a banana peel from mystery box. To throw it, hold Up and press A. When you have a ghost that you you'd like to save, hold L, R + Y at the menu screen that reads "CHANGE COURSE, RETRY, etc." and press X. The name of the course on which the ghost has been saved will appear in yellow on the course selection screen. To retrieve the ghost from memory and race against him or her choose that course and hold L or R while pressing B when the screen asks "Is this OK?" and the arrow is pointing to Yes. To be small, do the following on the Player Select screen, highlight your driver and simultaneously press Y and A. The only way to change back during a race is to hit a mushroom dropped by the Princess. Note: this will not work in Time Trials or Battle Mode. On Controller 1, begin a one-player Time Trial. When you come to the driver select screen, press Start on Controller 2. Select a driver with Controller 2, and then select a driver with Controller 1. Begin the race by pressing Start on Controller 1, and you will be racing against a CPU player. Enter the Time Trials and select your racer. Then push Left on your controller to move the cursor beside "Mushroom Cup." Then press L, R, L, R, L, L, R, R and A. You should see "Special Cup" appear below "Star Cup." Hold L and R while you select a one-player game in Grand Prix mode. Select your class, driver, and track. Begin your race, and you will be at the bottom of the screen. If you finish three races in the same place, you'll earn an extra continue.
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